Ludum Dare 23 – Nanofault

So I promised blogging during the event, and I didn’t deliver.  Turns out that during these things you end up either sleeping, or working on the project and not spending as much time working on blogging about the project.  Until afterwards.

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A Few Project Announcements

Over the next couple of weeks I have quite a few things planned, hoping to make frequent updates here to track the progress on a few things I’m working on.

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JMonkey Performance Updates

I received a couple emails of people asking me if the test I did was with “static” geometry.

JMonkey has this notion of setting a mesh as “static” which allows the engine to optimize the mesh since you won’t be changing it frequently.  The tests I did were strictly with “dynamic” meshes, I wanted to test the straight throughput without any mesh restrictions.  

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