Just a Small Update

I haven’t posted much in a while, things have been pretty busy at work (being the “new guy” doesn’t help).  There is however new progress being made!

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Explosion from the Past

Wait, I think I got that wrong… it’s supposed to rhyme.

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I’m Back

So it’s August 20th, and a tiny bit before my predetermined “get back to work” date but I figured a update would be in order.

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Ludum Dare 23 – Nanofault

So I promised blogging during the event, and I didn’t deliver.  Turns out that during these things you end up either sleeping, or working on the project and not spending as much time working on blogging about the project.  Until afterwards.

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A Few Project Announcements

Over the next couple of weeks I have quite a few things planned, hoping to make frequent updates here to track the progress on a few things I’m working on.

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JMonkey Performance Updates

I received a couple emails of people asking me if the test I did was with “static” geometry.

JMonkey has this notion of setting a mesh as “static” which allows the engine to optimize the mesh since you won’t be changing it frequently.  The tests I did were strictly with “dynamic” meshes, I wanted to test the straight throughput without any mesh restrictions.  

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Site Re-purposing

After a lengthy deliberation, and some shifts in hobbies / focus, I’ve decided to re-purpose this site.  I’ll be moving away from the sarcastic stories (there might still be some sarcasm in here, it’s pretty hard for me to hide) and focusing more on Indie Games.

While the main focus here is Video Games, a lot of what I want to discuss and share my thoughts on will be related to game design in general and when it comes to analyzing game design I like to look at board games to see what drives certain mechanics and what makes a game great.

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